Creative Robot

N.A.M.

SMG Hover added 6 months ago

actually i'm covering the name because it is... at the same level as "fuck you drones" for an AA, but in italian slang: 'ncopp a mammt:

I won't change this because i was really angry against toast crafters and iIONs so i made a bot to counter them, so i named it with the same words i say when someone kill me (not always guys, was just joking)

vs toastcrafters: it has a lot of internal triforcing and rod-forced protection to spread the damage out of the weapon, moe over lateral guns and the one on the bottom allow you (together with the high sideway speed) counter your opponent speed, i can say that 60% of times i win a fight against one of those bots but also 80% i can run away without getting killed

vs IONs: those are the fearsome ones, but since some guns are mounted on th back of the bot you still be able to fire good even after 2-3 ion shot (with a bit of practice) and you can always blink away if you need

the main ability of this bot is that some tricky maneuvers on top of the hills it can start fly for a little bit to avoid plasma bursts, also the epic hovers offer an elevate hovering position to counter megaplasma splash damage, it is not soo op,and it need speed and camera controls + tilt to handle well but it is really effective on +-1900MMR and even higher matches.

what to say more? give your opinion! did you liked the core?

Favorites 1
Robot Statistics
Views
255
Comments
7
Ratings
2
Practical Rating
10.0
Creative Rating
10.0
Last Updated
Never
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Robot Ratings

Function rating by Silhohen10.0
Creative rating by Silhohen10.0
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Comments and Ratings
Silhohen
6 months ago
I wuv it :3
I always end up making my hovers super thick(Height wise).
Cool colouring :)
You seem like me xD
Fuk drones.
*Favourites* I need to keep improving my hovers and this is an excellent reference for me to take some insite from :D

Ratings 10.0 practical and 10.0 creative0
PKW
6 months ago
thanks! what i can suggest (and what i actually tried to do with this bot) is reducing the connections points between external armor and inner core, also trying to connect the guns to the inner core without "touching the armor, second feature is dislocating the connections points, it is not visible there but the two front lasers are connected internally to a 5cube rod that is attached at the centre/back of the bot, thus means that while taking firing form the front all the armor is protecting the connection point of the weapon so often i end with no front armor but all the two guns still there!

this bot is also a bit sensible to psk and splitters because the hard triforce and use of light cubes reduces the hr/cpu (will add a photo with those stats on it, but it is extremely good at avoiding plasmas (epic hovers means higher hover height) and also good at degunning shotguns and toastcrafters

looking forward to see some of your projects! (and also yay, fancy non premium colors!)
Silhohen
6 months ago
Yeh i do that already, its just hover&thruster placement that i need to look at...

Ratings 10.0 practical and 10.0 creative0
PKW
6 months ago
Be careful! That bot loves to flip and even if it can fly like a shuriken it still require camera steering & tilt and a good driver: sometimes it can climb vertical wall but it needs to be controlled and a good keyboard play with space and w, most of the times it get away from the wall and start rotating in the air (this is actually what i use to go on the power station tower and then jump everywhere) my suggestion is: take them at the same distance from the centre of mass (especially what is higher and what lower placed) but as near as you can to the Com
Silhohen
6 months ago
Im not a fan of the new hovers. Especially when my mech desides to sit mid-air and die to flak...
What do you mean by higher/lower to the CoM? I think thats where I go wrong...

Ratings 10.0 practical and 10.0 creative0
PKW
6 months ago
quite difficult to explain, i'll try:

if you have a perfectly balanced bot then the Com (centre of mass) will be on the centre of the geometry I.e. if you have a cube of 3x3x3 full blocks the only block you don't see (the one inside) is the one where the Com is... so in this case if you put a thruster on the top and one on the bottom they will be both at ~1.5 cubes length far from the com, and provide an equal thrust so it is balanced.

then, if this cube has the firs layer of 3x3 (the top) of full cubes and the the other of inner round (well the lightest 6-connection cubes, can't remember the name) the Com won't be at the centre of the cube but almost near the top layer, now if you put thrusters like before you'll have the top one at ~1 distance and the bottom one at ~2 distances, this results in a rotative force that will make the cube nose up when trying to move forward
Silhohen
6 months ago
So basically I need to put an equal amount of thrusters on the bottom and top of my bot and hovers in the middle...

Ratings 10.0 practical and 10.0 creative0

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