Practical Robot

Queen bee MK1

Plasma Bomber added 3 years ago

My first attempts at making a flyer. I dont expect this to get good ratings due to all the cons this flyer will have, hell i dont even know if i like it, but there is one pro that may balance the cons.

CONS~

-May get stuck on nose
-Have to literally flip over to take off (while unique, fairly sketch)
-Does not have backwards thrusters or a way to become unstuck
-No radar
-No stealth

PROS~

-Fairly speedy
-Mildly agile
-Skeleton composed of even number of blocks
-TANKY AF

For a few days now i've been playing around with flyers, as i have recently gotten the resources to do so, and this was born after about 3 other attempts in the last two days.

From deduction, i have reason to believe that short and stubby fliers rather than long, sleek designs work best when it comes to overall durability.

This build currently has most of my ideas for a flier so far. I have been playing around with the use of an even blocked flier, which is much better for EP placement, while less so for gun placement. Even blocked fliers drive my (i wont say OCD cause i dont have it) brain absolutely nuts, mainly because the pilot is off-center and literally nothing can be on center. Which means, you have to use exact symmetry for an even blocked flier, so that your build will not lean to one side or another.

Side coverage is another thing fairly different on this craft. I would recommend the use of an T9 or 10 EP. I often have played around with builds that use the two block hole in T10 EPs for a flier block. However, this also typically causes the whole build to be spread out, and therefore easier (expecially now, with Mega SMGs and rails buffed to shit) to be split straight in half.

So in conclusion, this build is not fully done. I will probably trash this build, as my mind is always wanting to try new and different ideas. My main point of posting is to give others ideas and inspiration, as there is like five "practical" fliers on the Garage and the better half are really just creative ones. So, rate away.

Favorites 0
Robot Statistics
Views
1 047
Comments
4
Ratings
17
Practical Rating
8.6
Creative Rating
6.2
Last Updated
3 years ago
View Ratings

Robot Ratings

Function rating by Joshington8.0
Creative rating by Joshington5.0
Function rating by XxCrazyogrexX8.0
Creative rating by XxCrazyogrexX5.5
Function rating by JSU6.5
Creative rating by JSU5.5
Function rating by Eltanin9.5
Function rating by Lyrycs8.5
Creative rating by Lyrycs6.5
Function rating by jimmyjohn0169.0
Creative rating by jimmyjohn0169.0
Function rating by Manjuel9.5
Creative rating by Manjuel7.5
Creative rating by Juvar237.0
Function rating by Juvar238.0
Creative rating by Goldwizard688.0
Function rating by Goldwizard689.0
Comments and Ratings
jimmyjohn016
3 years ago
Looks nice... Good Job Buddy!

Ratings 9.0 practical and 9.0 creative0
M JSU
3 years ago
Not a bad heavy bomber. Wings look like they could use a lil more protection.

Ratings 6.5 practical and 5.5 creative0
Vtrobot
3 years ago
Actually the wings are usually one of the last things to come off. Theyre a little triforced up. Usually its the rudders, since i kinda ran out of pFlops once i got back there.
Vtrobot
3 years ago
Open to comments and helpful tips, also builds if you know of any that are nice and tanky and can deal with all the rail buffs

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