T10 Tanky Plasma Bomber MK1
TX-1 Inner 1
TX-1 Tetra 4
TX-1 Prism 10
T10 Tetra 115
T10 Prism 349
T10 Inner 384
T10 Plasma 8
T10 Rotor 7
T9 Radar Jammer 2
T9 Enemy Radar 1
T9 Radar Reciever 1
This is a durable ground-focused(i.e: bomber) Plasma helicopter. The downward-facing Plasma Launchers are not well suited for air battles.
It can take anywhere from 6 to 20 Rail Gun shots. 6 is the absolute minimum, only occurring if you get hit in exactly the right spot 6 times.
It has a slightly higher heal-rate than average. Average heal-rate is around 2.0.
It has good gun clearance, but has trouble shooting forward while moving forward since helicopters lean in the direction they move. Weaving motions in rhythm with your shots help when you need to hit targets at the same height or higher (i.e: move backward for half a second when shooting so your underside is angled upwards).
This helicopter can fly with 2 rotors(albeit poorly), so you have 5 to spare. This is useful because of their large hitboxes and importance for your movement.
Weapons cap out at 6 (as you should know). So 8 allows it to lose two and still retain maximum damage.
Inners are used over Cubes because they are 33% lighter while still retaining all 6 connection points of a Cube. The only downside being that they have 2.5% less HP, but that is partially made up by the fact that they also heal 2.5% faster.
For fliers the weight difference is a big deal and means that you can keep it flying with less force. I.e: less Rotors/Wings/Thrusters/e.t.c.
Lower weight also increases maneuverability.
The robot is entirely symmetrical aside from the Radar/Radar Receiver and one Tetra on the backside of one of the side wings, which was sacrificed in order to fit another TX-1 block on the robot.
Take note of the two rows of Prisms at the bottom of the robot. They are separated in a line exactly where the seat is positioned. The two rows continue for 4 layers and the seat is positioned in the third layer.
This separation is done to drastically increase the durability of your robot. By not connecting the blocks across below your seat you're redirecting the damage forward, backward and to the sides, instead of upwards (where your seat is and where you don't want the damage to go).
There are also prisms under the 4 center weapons. All facing inwards, parallel to the prisms on the edges, so that they don't take damage from shots that hit the outside of your robot.
Read a bit about triforcing if you're interested in learning how damage works in this game.