Creative Robot

T10 Tanky Plasma Bomber MK1

Plasma Copter added 3 years ago
by Searz
Brown Adept

Weight
7496.2kg

Total HP
1,279,601

Average heal-rate
2.08

Part list
TX-1 Inner 1
TX-1 Tetra 4
TX-1 Prism 10
T10 Tetra 115
T10 Prism 349
T10 Inner 384
T10 Plasma 8
T10 Rotor 7
T9 Radar Jammer 2
T9 Enemy Radar 1
T9 Radar Reciever 1

Total cost
10,127,659 RP

Summary
This is a durable ground-focused(i.e: bomber) Plasma helicopter. The downward-facing Plasma Launchers are not well suited for air battles.

It can take anywhere from 6 to 20 Rail Gun shots. 6 is the absolute minimum, only occurring if you get hit in exactly the right spot 6 times.

It has a slightly higher heal-rate than average. Average heal-rate is around 2.0.

It has good gun clearance, but has trouble shooting forward while moving forward since helicopters lean in the direction they move. Weaving motions in rhythm with your shots help when you need to hit targets at the same height or higher (i.e: move backward for half a second when shooting so your underside is angled upwards).

Redundancy
This helicopter can fly with 2 rotors(albeit poorly), so you have 5 to spare. This is useful because of their large hitboxes and importance for your movement.

Weapons cap out at 6 (as you should know). So 8 allows it to lose two and still retain maximum damage.

Explanations
Inners are used over Cubes because they are 33% lighter while still retaining all 6 connection points of a Cube. The only downside being that they have 2.5% less HP, but that is partially made up by the fact that they also heal 2.5% faster.
For fliers the weight difference is a big deal and means that you can keep it flying with less force. I.e: less Rotors/Wings/Thrusters/e.t.c.
Lower weight also increases maneuverability.

The robot is entirely symmetrical aside from the Radar/Radar Receiver and one Tetra on the backside of one of the side wings, which was sacrificed in order to fit another TX-1 block on the robot.

Take note of the two rows of Prisms at the bottom of the robot. They are separated in a line exactly where the seat is positioned. The two rows continue for 4 layers and the seat is positioned in the third layer.
This separation is done to drastically increase the durability of your robot. By not connecting the blocks across below your seat you're redirecting the damage forward, backward and to the sides, instead of upwards (where your seat is and where you don't want the damage to go).
There are also prisms under the 4 center weapons. All facing inwards, parallel to the prisms on the edges, so that they don't take damage from shots that hit the outside of your robot.
Read a bit about triforcing if you're interested in learning how damage works in this game.

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Robot Statistics
Views
1 214
Comments
25
Ratings
31
Practical Rating
7.4
Creative Rating
7.6
Last Updated
3 years ago
View Ratings

Robot Ratings

Function rating by mulyo9210.0
Creative rating by mulyo929.0
Creative rating by Heldens9.0
Function rating by Heldens9.5
Function rating by Kostas_RC10.0
Creative rating by Kostas_RC9.0
Creative rating by yss9.0
Function rating by yss9.0
Function rating by Dondazpay8.0
Creative rating by Dondazpay9.0
Creative rating by Adrival426.0
Function rating by Adrival429.0
Function rating by Grigerbest3.5
Creative rating by ElegantBiscuit7.0
Function rating by ElegantBiscuit7.0
Function rating by apple05308521.0
Creative rating by apple05308521.0
Function rating by AkramGamer9.0
Creative rating by AkramGamer9.0
Function rating by Azure_8.0
Creative rating by Azure_8.0
Function rating by Constablex1.0
Creative rating by Constablex1.0
Function rating by TWsym7y1.0
Creative rating by TWsym7y1.0
Function rating by bluewing9609.0
Creative rating by bluewing9608.5
Function rating by Duke4.0
Creative rating by Duke3.5
Function rating by VladimirEterna8.5
Creative rating by VladimirEterna8.0
Comments and Ratings
VladimirEterna
2 years ago
great build bro

Ratings 8.5 practical and 8.0 creative0
Duke
2 years ago
Simply rail is a helicopters I fly over you and shoot the top of your chassis where your pilot seat is held.

Ratings 4.0 practical and 3.5 creative0
Searz
2 years ago
You still need to prove your statement.
Show me the math.
Duke
2 years ago
that is it rail tanks will snipe that thing and 1 hit it

Ratings 4.0 practical and 3.5 creative0
Searz
2 years ago
Are you serious?..

Rail tanks are garbage. Absolute shit.
Rail Cannons are long range burst weapons that can be used to shoot enemies without having to take any damage. This means that mobility is greatly favored over durability for any robot using Rails.
The best course of action when playing with Rails is to go forward, shoot all your 6 shots, then hide behind something until you've reloaded. So being able to move quickly is far more useful than having more HP.
Why do you think so many Rail users are using Walker Legs? Because they add mobility. They allow you to climb walls and jump.

Secondly, read the damn description.. I clearly address the point of Rail resistance. Allow me to quote:
"It can take anywhere from 6 to 20 Rail Gun shots. 6 is the absolute minimum, only occurring if you get hit in exactly the right spot 6 times."
Duke
2 years ago
Excuse me but your chassis basically says my pilot seat is right here shoot the arms and make me fall to the ground. Oh and I am about to report you too.

Ratings 4.0 practical and 3.5 creative0
Searz
2 years ago
So what if the chassis makes it obvious where the seat is? Because the armor is 5*3*7+4*3*2+3*3*2 = 147 blocks thick, and that's just the front.
Do the math yourself. That's a minimum of 5 Rail Cannon shots for the front alone.

Shoot the arms? Well, okay, that's 6 shots minimum to take them out.
You really didn't think this through, did you?

Report me for what exactly?
Duke
2 years ago
dude my rail can one shot your bot

Ratings 4.0 practical and 3.5 creative0
Searz
2 years ago
Okay, show me the math.
Because without math to back it up your statement is empty.
Duke
2 years ago
Two words rail tank.

Ratings 4.0 practical and 3.5 creative0
Searz
3 years ago
"I would like to see a video of the MK 2 in action in the future!"
Uuuh, sure, I guess. I was planning on making a video of how to build it, but I might also add a match of me playing it.

"You used two 2x2 beams which is the same amount of blocks a 4x4 beam would have. My point is that it is better reinforced than the beam you placed your weapons."
True, true. Only two weapons per beam, but still.
Better reinforcement helps. The MK2 has a properly shielded beam.

"They add acceleration, that's what's important."
You're absolutely right. But I'm finding that I have to sacrifice durability and size if I want to place any on my bot(I've tried :( ), so I kind of just skip them.
Also, the MK2 literally weighs 2500kg, at that weight the acceleration from the Rotors alone is a lot higher than that of 5000kg copters.

"Radars are important for map awareness."
Well, I'd disagree with that. They're good for map awareness, but they aren't important. Awareness is one of the many parts of player skill. I'm not gonna claim that I'm good enough that I don't need them, but I am gonna claim that when you get good enough you don't have much use of them, and I do aim to get that good, so I'm building with that in mind already :)
Kostas_RC
3 years ago
"Huh? I believe you're mistaken there.
The double beams are 2*2 in thickness, the beams for weapons are 2*3, albeit only one beam."

You used two 2x2 beams which is the same amount of blocks a 4x4 beam would have. My point is that it is better reinforced than the beam you placed your weapons.


"Thrusters only add about 10% extra speed (look at the stats).
I wouldn't take them over a stronger body. (they're large, have low Resistivity and cost 19 CPU)"

They add acceleration, that's what's important. This is why I added thrusters pointing in all directions in mine, so I can ascent/descent and change direction fast. This is really important if you want to go out of sight fast.

"I disagree. Both are a waste of CPU :P"

Radars are important for map awareness. If an enemy is behind me I would like to know that. Spotting is good and I use it a lot, my team doesnt though and this is a problem...

Ratings 10.0 practical and 9.0 creative0
Kostas_RC
3 years ago
I would still like to point out something about the new version before you release it though. Using as few blocks as possible is not always the way... If your vehicle is crippled really bad after a few rail shots then it doesn't work as it should.

It took me a lot of time to write this so I hope it helps.

P.S. Don't worry, I am not going to change the rating, I usually rate high because of the bad RCG community which can't take low rating and rate your bots 1/1 for revenge... Yes, that actually happens...

Ratings 10.0 practical and 9.0 creative0
Searz
3 years ago
"I would still like to point out something about the new version before you release it though. Using as few blocks as possible is not always the way... If your vehicle is crippled really bad after a few rail shots then it doesn't work as it should."
Of course. But that definitely isn't a problem with the MK2. The core is even more durable than this one and it uses spaced armor to protect the important mounts. It's just a lot more efficient in many ways.
Using beams for large parts and grouping lots of armor in a blob around the seat in the middle is the most efficient layout possible in a square-grid-based building system.

"It took me a lot of time to write this so I hope it helps."
I knew most of it already, but I appreciate the thought.
Thank you.
Kostas_RC
3 years ago
I would like to see a video of the MK 2 in action in the future!

Ratings 10.0 practical and 9.0 creative0
Kostas_RC
3 years ago
I might as well give you my honest feedback about this copter :)

For someone who is so harsh about copter designs and light vehicles I am a bit disappointed about this one.

You talked about building vehicles with only the essential blocks in order to reduce the hitbox and weight but this vehicle sure has blocks in all the wrong places.

For example, you covered the rotors way too much, and made the beams with the double rotors way too thick but the beams where you placed your weapons are half as thick!?!?

The center top of your vehicle is overkill!!! It would be ok if you had a bunch of bombers shooting you from above none stop but that's unlikely to happen. Vehicles like these need reinforced bottom and sides and since you have the beams around you for extra protection you should reinforce the bottom more.

Use either a radar receiver or a radar, using both is a waste of CPU. Personally I would go for the radar since it has smaller hitbox and it's easier to protect.

After spotting was introduced radar jammer became even more useless so I would recommend you to just use the exta 60 cpu for tx blocks.

The design looks cool! It reminds me of a satellite. What I don't like is how obvious is the position of your seat. If I was a sniper I would go for the center of your vehicle since it's easy to locate and target.

If I were you I would do a lot more triforcing, not to reduce weight since it's already quite light for the amount of blocks you used, but to redirect damage away from the seat. The amount of triforcing is way to little and I don't think you can afford this when your seat is so exposed.

No thrusters??? how are you going to escape quickly when you are spotted? thrusters are really important for copters...

I remember you sent me a link with a new version of this copter were you used aerorods for your beams and reduced the amount of blocks significantly but I don't want to talk about a different version that you haven't published yet.

Ratings 10.0 practical and 9.0 creative0
Searz
3 years ago
"For someone who is so harsh about copter designs and light vehicles I am a bit disappointed about this one."
I know. This was a first build of sorts, one I rushed out because somebody pestered me to release a build.
I've learned a lot since making this one. All of which will culminate in my MK2 (which is as stated: done, but the guide for it isn't yet).
I would not rate this build 10/10, plain and simple. Probably more like 7-8, because of inefficiencies, but the overall layout is fantastic.
Please do rate. I don't mind.

"made the beams with the double rotors way too thick but the beams where you placed your weapons are half as thick!?!?"
Huh? I believe you're mistaken there.
The double beams are 2*2 in thickness, the beams for weapons are 2*3, albeit only one beam.

"Vehicles like these need reinforced bottom and sides and since you have the beams around you for extra protection you should reinforce the bottom more."
That's definitely not a problem. This bot has a significantly tougher core than most. (and MK2 is even better) The armor at the sides is 5 blocks thick.

"Use either a radar receiver or a radar, using both is a waste of CPU."
I disagree. Both are a waste of CPU :P

"After spotting was introduced radar jammer became even more useless so I would recommend you to just use the exta 60 cpu for tx blocks."
I already did :P (MK2)

"No thrusters???"
Thrusters only add about 10% extra speed (look at the stats).
I don't think I'd want to take them over a stronger body. (they're large, have low Resistivity and cost 19 CPU)
Searz
3 years ago
MK2 is now done. Working on pictures to display damage pathing.

RCGarage is also missing the Aero Rods, so I'm gonna wait for them to come out on the site.
Searz
3 years ago
Updated with a few tweaks and fixes and more pictures to show the structure.

I'm mostly done with MK2, but still have a couple of things to work on before I release it.
It now uses Aero Rods instead of Prisms for the beams. Which brings significant weight reduction and an increase in durability.
M JSU
3 years ago
From the top it looks very intimidating. Underneath.. not as much. XP
ForbiddenUser
3 years ago
I have an incredible sense of Deja Vu ͡o ͜ʖ ͡o)
Stoaks
3 years ago
This looks familiar
Searz
3 years ago
It should. The basic layout is based off your Retiarius. It's a great layout.
Mr.3D-designer pestered me to make a build, so I thought: "Why not?".

I'm planning a larger overhaul of it however, with fully optimized damage pathing. The armor will be almost completely overhauled. Keep your eyes peeled, it could be interesting :)

I'm currently just done with the beams. Overall durability has increased almost two-fold against rail guns, while the weight has been cut by about 1000kg. The beams now consist entirely of Prisms and Tetras. And I've constructed them so that I have 6 separate beams with no connection to each other while at the same time being right next to each other. The two middle ones hold one Rotor each while the outer ones act as shields. Get hit by a rail shot in the outer layer? No problem, it doesn't damage the blocks that hold your Rotor since they aren't connected.

It's hard to build however and will be a nightmare to show since I need to show the internal structure to make important parts visible.
mulyo92
3 years ago
Really nice and well thought out! :)

Ratings 10.0 practical and 9.0 creative0
Searz
3 years ago
Thanks :)
Still got a bunch of improvements to make, but it's a solid base for now.

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