Creative Robot

Flitting Stalker

Rail Flier added 1 year ago

Flitting Stalker

CPU: 663
Required Player Level: 23
Available in the Community Robot Factory

Description:
I built this small version of my Fleeting Stalker design for level 23 players, and it is the first effective rail flier available to learning players. The key features of this design are the extensive use of prisms to control damage spread (triforce armor) and to create, not one core, but five cores in one bundle and two more around the rim of the bot. Other key features include four down thrusters to aid in holding steady on a steep hillside or rim to get that perfect shot, a couple reverse thrusters to aid in landing on that small mesa to again get that great shot, blocks to mask all my thrusters from a forward view (as you use your rails, you will notice that you can see thruster glow before anything else), wheels to allow easy nap-of-the-earth flying (not something you can do with legs), and a thin profile to aid in hiding in any depression.

Use Notes:
Use your mobility to set up shots and lay ambushes from unexpected positions. In lower tiers, players don't watch the mesa rims very closely (not like they will when legs become available and everybody and his brother is crawling around on the rims) so abuse this to lay waste to the unwary. Flit from sniper nest to sniper nest as you're reloading to keep the other team guessing.

Upgrades:
This bot is still a little nose heavy, so as you get more CPU, I'd recommend that you add a bit of weight to the rear of the craft. It's also a bit under powered, so more thrusters, or turning some of the Mk 4 thrusters into pairs of Mk2 thrusters would be recommended. Last but not least, a jammer and a radar are always handy to have.

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Robot Statistics
Views
459
Comments
4
Ratings
4
Practical Rating
9.0
Creative Rating
9.3
Last Updated
Never
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Robot Ratings

Function rating by XTreme8.0
Creative rating by XTreme8.5
Function rating by necr0tix10.0
Creative rating by necr0tix10.0
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Comments and Ratings
eleazr
1 year ago
obviously an old design. it's no longer in the CRF and it will not be updated there. the design principles are still valid though.
necr0tix
1 year ago

Ratings 10.0 practical and 10.0 creative0
XTreme
1 year ago
Dang son! Nice design. Whats the rudder for though?

Ratings 8.0 practical and 8.5 creative0
eleazr
1 year ago
The rudder helps control side slipping primarily, but it also helps to keep the top side up. A lot of times with a flier you can build it without a vertical stabilizer, but they tend to be less stable and prone to side slipping. A properly balanced plane should be able to coast level indefinitely and that is nearly impossible without that vertical stabilizer. This stability is most important when zooming in with your weapons to get that shot while airborne. (Obviously, airborne shots are better with Plasma or SMGs than Rails.) This design will slowly dip nose down (i.e. it's a bit too nose heavy), but it wont start rolling on you or sliding off sideways.

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