M32 "Savage" Close Air Support
Copter time again!
Here we go with part 2 of the M3x series release week.
Schedule for this week
Mo - M31 "Prowler" Stealth Copter (Showcase)
Tue - M32 "Savage" Close Air Support (Showcase)
Wed - M33 (some experimental fun with Mk10.1x) (Showcase)
Thu - M34 "Typhoon" Heavy Artillery (you're right, it'll be a beefed up Monsoon!) (Showcase)
Fr - combined M3x series build tutorial for the "Prowler" and "Typhoon" versions
The M32 "Savage" Close Air Support
Basically this little thing was created when I asked a simple question: "What do we get, if we don't wanna sneak around, but instead want to stay really close to the pack and use a position right above the horde for devastating splash attacks?"
Removing the reconnaisance equipment from a "Prowler" and spending every spare point of CPU on TX-1 cubes and EPs enables this beast to either facetank a good share of damage (see Additional gameplay footage #1), or evade it using the almost absurd agility the TX-1 related weight reduction gives, even more so if you add a little extra thrust. Best thing: It's moving pretty well with only one rotor - though it turns a lot you can get back to medics - and still movable at all when there are just thrusters left after a heavy beating (see Additional gameplay footage #2).
I normally prefer to use Carbo-Cyan over this triple color scheme shown on the screenshots, but for the sake of visibility and to show the commonalities with the "Prowler" version I just leave it at that for now ;).
Playstyle: Hover close to the front line in TDM, in range of your medic(s), and lay waste to Reds lines. Focus groups and medics, and be ready to counter flanking maneuvers if the need be. Or partly take over Megas role as damage sponge, as shown in the embedded video.
(Once more shouts out to all that were with and against me in this truly memorable match! =))
TX-1 hardened chassis (front and central spine)
4x Mk10 rotors in vertical 1-2-1 configuration (partly TX-1 hardened)
9x Mk10 Plasma
11x Mk8 Thrusters (3x forward, 4x backward, 2x downward, 2x upward)
5x Mk2 Thrusters (2x upwards, 2x downwards (all at the front), 1x ejector seat)
3x Mk10.1 Electroplates on rotors
Especially the EPs, that seem to be placed very odd at first, have a large impact on the lifespan of the rotors. Though they are not taking the initial damage by being hit as the first part they still can absorb a lot of damage that normally would spread to the tetra weaved beams the rotors are mounted on. in the end most times I only loose the rotors and EPs, which will be back in seconds when healed.
This part of the experiment was inspired by Baerentoeters research he presents on his Youtube channel, most notably the impressive "Robocraft technical : Multiconnecting cubes + Mk10.1 fun". But we will se more of that the next days ;) .
Attention: The videos I linked consist of footage recorded in matches with early prototypes, so once more expect to see differences in configuration (no EPs, different rotor mounts etc) aswell as naming ;) . Still sorting out the beef my PC and the editing software have with each other =/
Additional gameplay footage
#1: "Who needs rotors anyways?"
(No rotors? No Problems - in case you've got some thrusters left ;))
#2: Battle Arena gameplay footage
For those around that like a brawl instead of playing hide and seek the "Savage" will proof to be a solid copter well worth the extra expenses for TX-1 cubes, as the gameplay footage illustrates. Started as a simple test these qualities made it a permamnent addition to my collection of bots. It will stay there for a long time I suppose =)
If you like to see more drop by tomorrow, when we explore the "EPs as damage sinks" idea in more detail.