A breakthrough in anti-drone plane design, the Tide Breaker truly was a bot that could turn the tide in battles - its presence a near guarantee that it shall leave its mar in each game.
It is with a deep sense of sadness that I present this bot. It was truly a breakthrough in design in the period before the update of 20th June 2018... and today is the 20th June 2018 as I write this... But it deserves its place here, at least as a memorial to the greatness it achieved.
- 7x Plasma Devastators
- 2x Protoseekers
- A Narrower Damage-Resistant Chassis
- Auxiliary Thrusters
This bot was designed specifically to counter drones while also retaining a healthy degree of anti-ground firepower.
Its chassis is less sturdy but a radical-enough departure from all the planes that I had designed before it - and for a while I considered it to be a hybrid drone-plane. I'd since been assured that it classifies as a plane.
Its maneuverability is superb (although its climb and dive rate perhaps less so) as it is extremely well-balanced with helium. It is extremely comfortable in tight environments such as those posed in parts of the Tharsis Rift map - and reigns supreme in obstacle-rich environments. Its top speed was less than supreme but it was respectable.
The superstructure is designed to break off and leave the bot relatively stable in flight - and in truth it can take a fair degree of punishment before maneuverability becomes an issue.
It loves to face non-tanky drones (including teslas!) and it likes to hunt glass cannons. It cannot tank too many hits and so LOMLs, Flak and Rails are foes.