Judgement Mode

Tide Breaker

Plasma Bomber added 3 weeks ago

A breakthrough in anti-drone plane design, the Tide Breaker truly was a bot that could turn the tide in battles - its presence a near guarantee that it shall leave its mar in each game.

/\/\/\

It is with a deep sense of sadness that I present this bot. It was truly a breakthrough in design in the period before the update of 20th June 2018... and today is the 20th June 2018 as I write this... But it deserves its place here, at least as a memorial to the greatness it achieved.

/\/\/\

Offense:
- 7x Plasma Devastators
- 2x Protoseekers

Defense:
- A Narrower Damage-Resistant Chassis

Extras
- Auxiliary Thrusters

/\/\/\

This bot was designed specifically to counter drones while also retaining a healthy degree of anti-ground firepower.

Its chassis is less sturdy but a radical-enough departure from all the planes that I had designed before it - and for a while I considered it to be a hybrid drone-plane. I'd since been assured that it classifies as a plane.

Its maneuverability is superb (although its climb and dive rate perhaps less so) as it is extremely well-balanced with helium. It is extremely comfortable in tight environments such as those posed in parts of the Tharsis Rift map - and reigns supreme in obstacle-rich environments. Its top speed was less than supreme but it was respectable.

The superstructure is designed to break off and leave the bot relatively stable in flight - and in truth it can take a fair degree of punishment before maneuverability becomes an issue.

It loves to face non-tanky drones (including teslas!) and it likes to hunt glass cannons. It cannot tank too many hits and so LOMLs, Flak and Rails are foes.

Oh well...

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Robot Statistics
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Comments
11
Ratings
3
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Robot Ratings

Function rating by Zalera9.5
Function rating by Momal949.0
Creative rating by Momal946.5
Comments and Ratings
Momal94
3 weeks ago
Do you still have this one ?

Ratings 9.0 practical and 6.5 creative0
Avestron
3 weeks ago
I have been resisting the urge to remove all my bots from CRF (inaccurate information - plus all my planes are a lot less viable than they used to be thanks to being shafted (what happens when you way over-nerf)... so this one is still there - and I still have them.

Thank you for the ratings.
Momal94
3 weeks ago
I will maybe try your planes, I tried your greenish hover already

Ratings 9.0 practical and 6.5 creative0
Avestron
2 weeks ago
The Dismayifier? :c) Glad to hear it.

You may also be interested to know that the next generation of flyers are also on CRF.
Momal94
2 weeks ago
I will try if I can buy them :)

Ratings 9.0 practical and 6.5 creative0
Zalera
3 weeks ago
This seems to be very good, even against drone fiends ahah (and even with 2000CPU) ^^

Ratings 9.5 practical0
Avestron
3 weeks ago
Yes... in the days before the update killed it, it was a VERY promising design.

Powerful against a variety of bots, especially glass cannons and drones - while being relatively vulnerable to rails, flak and LOML. Thus this bot occupied that sweet spot of 'dangerous but not meta' or 'anti-meta'.

I was 'really' happy with my experimentation. ^_^

Thank you for your comment and rating. :c)
Zalera
3 weeks ago
Sad things that RC is slowly dying because of meta uncreative things in a creative game...

One way to fully remove drones would be to remove all thrusters except cheetah... but well... it would nerf a lot of other bots... Or maybe just remove thrusters completely I don't really know... Or even an "instant boost" that you trigger with a button from 1 to 5 so, you can have a quick "thrust" everytime you trigger the button, it will stop if you re-trigger it, or after a little time... but it would require players to be a lot more talented on the battlefield tho ^^'

Considering all parts are self powered and able to move in any direction (except sleds) using thrusters with a "trigger" button wouldn't be an issue for almost all classes of bots...

Anyway, I'll still try to support the game as much as I can, even tho it's not really the thing I knew and I liked back in time ^^'

Ratings 9.5 practical0
Avestron
3 weeks ago
Yes it is sad that Robocraft doesn't provide adequate avenue for non-competitive builds.

If I were on a mission to reduce the power of drones and high-speed flyers 'specifically' then I would not have touched the stats of the movement parts (Although, in reflection, I do agree that 'a' change in thruster stats was in order - but Freejam did it wrong*).

Instead I would have looked to adjusting Flak as a weapon:

- Doubled its base damage
- Reduced max-stack to x3 base damage
- Reduced stack-gain to +x0.5 per impact.
- Significantly increased projectile speed (50% - maybe 100%)

What results is a Flak that deals a more respectable amount of damage to ground targets (and why not? Flak was used as an effective enough anti-tank weapon in WWII - Stalingrad) - including low drones, while having an easier time to hit very fast planes.

With damage ranges varying between x2 and x6 current base damage, planes wouldn't experience a "Pfff.... this isn't so.. Ow! Argh! I'm Dy-(!!!)...-ded" experience.

As things stand, Freejam have chosen to make the vast majority of planes a lot more vulnerable - while failing to touch Flak. This made a fair number of previously non-overpowered plane designs unviable... including just about every plane I've presented here thusfar.

I shall be revisiting them to add an addendum note featuring the post-nerf speed boost. In good time. I was hoping that Freejam would show a little evidence of their new 'listening' trend as regards this.

(*Thrusters: 2CPU difference between the thrusters is too little. Needs to be increased to 4CPU.

From there, one can rebalance as follows:

08 CPU - 0.50%
12 CPU - 1.25%
16 CPU - 2.25%
20 CPU - 3.50%
24 CPU - 5.00%

Now that would be a rebalance worth keeping and less unlikely to inspire players to design around them.

/\/\/\

I am happy to note that, following over half a dozen failed designs. I have produced a couple of planes that can perform respectably well within this post-update environment. Yes I've had to design around the changes.
Zalera
3 weeks ago
You're not wrong about the flak tbh, it really needs some improvements, as well as rail needs some nerf (shouldn't be able to fire in air, since a sniper needs to hold his position and a lot of stability, shooting in air is ridiculous...).

About the thrusters, well, I think nerfing the Cheetah ones was a mistake, but they might have done this because of teslas, and anyway, after the boost are removed, this won't matter anymore ^^'

I personaly hope once boosts are removed, the game will finally get better balanced, I mean if you chose to play drone, you accept the fact that you'll have a weak chassis but be hard to focus, if you play a tank, you accept to be an easy target with a strong chassis, this is balanced enough already ^^ (I'm just scared to see some drones with modules ewh)

Ratings 9.5 practical0
Avestron
2 weeks ago
I 'have' noticed that rail drones are getting more popular. Very annoying to deal with and their accuracy can be quite....surprising...

Teslas are well-enough taken care of by PSKs... if one is not a non-hover land unit.

The thruster nerf hit hard. I've yet to revisit the pre-update bots here with an admission of how badly their speed boost has been affected by the nerf.

I'll get around to it this weekend...

I don't mind drones with modules as such usually means they are less reliant on boost.

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