A Sled Medic, minus the sleds. Made to break from what I normally use, so could use some feedback on it. I'm not a fan of the mounting points for the nanos, however I couldn't get much better due to cpu limitations, and keep a compact-ish profile (I don't want to have majorly extruding portions). As a note to people who may not know, sleds will actually make your bot slower than simply dragging along the ground.
763 CPU is dedicated to Armor and Aerorods, which gives this a pretty solid feel, all sides (Except bottom) have rods with a side slope weave (Some portions protrude above the rods in the top layer to connect the top Armor layer, and the same is done with the front armor as it is a double rod there. rear has a layer of side slopes over it's internal areorod weave.
544 CPU is devoted to thrusters. 12 turning thrusters are used to make turning quite responsive (10 are core turning, 2 smaller ones are for more tilting in the air to provide some form of air control, while not going hog wild.) 6 Backward thrusters (All T8), which are placed above the forward thrusters on their respective side to help soak damage coming from above and prevent the core movement style from being harmed. 2 Upward thrusters, placed in the front as both a damage soak and slight air/wall control. 1 Downward thruster for the same reason as the upward thrusters. Finally, 12 Forward thrusters (10 T10, 4 per side, 2 internal, 2 T8.)
8 T10 Nano, Positions picked for keeping compact.
No Headlamps, or EP used for Damage soak purposes, merely added spare thrusters for redundancy and slight soaking, along with better maneuverability in the air and on walls. Tried teslas, they weren't effective often enough to outweigh the thrusters.
At OC 1, speed is ~190. At OC 13, around ~220. With only the 2 internal thrusters and proportionate damage, the vehicle will still move between 150 and 170 at OC7-8.
Anyone have any tips on how to improve the bot, especially the Nano positions?
As a note to building feedback, I don't want to expand outward much farther, I also can't collapse the top down due to the internal thrusters. Along with this, I'm not a fan of removing the front thrusters as the extra turning makes this a very snappy turner, along with giving it the ability to go nearly wherever it is needed, the upward thrusters also help preventing the first few hits to the front from hitting the side thrusters... The downward thruster is needed to realign the vehicle to the bottom if it gets caught on it's side (which happens more frequently than I'd care for it to). This is also a ground build, so while converting it to air could yield better effectiveness, I wanted to have something to pair with a ground platoon.
I can post a vid if necessary, it would give many of you a laugh as I am still terrible at driving these things (I spent 2 months improving my tread smg tank builds, so it literally feels like going from driving a tractor to a Racecar suffering from constant hydroplaning.)
Pictures of the build have color separation for ease of veiwing, rather than being flat black. Armor and rods are Yellow, Thrusters are some form of pink, Nanos are red.