LIONFISH v5.1 (Retired) - Update coming
Nailed it! - make sure to leave me a rating & comment guys!
So, I played around last night since the update and I seem to have been gifted a full bar of pFlops. Yay!
After numerous (4) renditions of the Lionfish attack chopper I have finally nailed it.
The new version is significantly lighter. I cut the rotors to 2 but added 7 MK10 Rudders.
It now corners like a housefly and can hunt down interceptors and bombers at maximum altitude whilst retaining the damage resistance and hovering ability of the original.
- Fast and highly agile to hunt enemy air support & evade rail & plasma shots.
- Can fly with just rotors or just rudders for redundancy.
- Double the thrusters with much less weight of the original Lionfish build.
- Less cube armour but more EP.
- TX armoured 'Escape module' inside is completely controllable and houses all the thrusters for steering the whole bot.
- Reinforced tail assembly.
- 7 MK10 Carbon SMGs.
- More vulnerable from above from bombers due to Cube Armour decrease.
- Lower rotor redundancy means it turns into a plane if the rotors are lost.
Please leave a rating and any thoughts guys. Thanks to all the comments I have had on the original, you have all helped create this wonder.
A list of the equipped / recommended movement types for this robot. The main movement used for the robot is highlighted in orange.
A list of the equipped / recommended weapon types for this robot. The main weapon used for the robot is highlighted in orange.
These values might be rough estimates.
These values might be rough estimates.
I have to redesign by hovers (funy, I lost all stability after update) and we could platoon in few days.
1)Walkers can climb surfaces
2)Tracks have infinite carrying capacity
Combine these 2, and you have a 1000 block climber that clings to surfaces smoothly
Handles like a dream in a dogfight. I out turned an interceptor in a match last night, pulled into a hover as he was turning and shot of the wings for my ground team to clean up!
Walker flier's look good, never seen walker tanks yet!
Now, my opinion. Although I've tried making a chopper/plane hybrid and didn't like the way it turned in place and handled, you have made a manoeuvrable, swift hybrid (Unlike the old one :P)
Bombers won't hurt your functionality too much, as the rotors will act like a huge, one-use EP, soaking up almost all the damage and leaving your rudders intact, in the case of a direct hit.
Thanks for accepting my idea for a controllable escape pod :) Now I need to make my own.
Yet there is still one thing I dislike about the Lionfish (I mean all of them). It's your use of aerorods. Your Mk 10.9 EP may protect the back part of the rods, but accurate shots will instantly remove your ability to function as a bomber and severely reduce your capability as a chopper. (Not to mention losing that Union Jack)
Really tho, this is a great build. Could you enlighten me on how the RR system works?
The aero-rods I understand. I tried not to use as many. The front ones are a necessary evil and I might play around with that configuration as well as squeeze on a 7th SMG. The underbelly SMGs are not on rods and the wingtip ones are strongly triforced with 2 independent rods supporting so if one gets shot off, the other still supports the gun mount.
The rear tail seems to just be a weakness I need to accept as a trade off for the way I need it to fly... although there are a total of 5 independent rods supporting the tail assembly now. Not 2 joint ones.
New RR... As I dismantled the old Lionfish, I too a note of how much each component I removed affected the RR. The high tier movement parts, EP and weapons boost the RR hugely.
Cubes count for very little RR.
If I equip this bot with the old T6-8 (now MK 6-8) hardware it drops from 60k+ RR to around 40k. This puts me into matched like old T7 ones meaning my armour cubes are much stronger than the damage the enemy weapons can dish out. However, I also will be equipped with less powerful guns.
However, occasionally it does mean you come across thruster seats or just a few wheels with low armour and a whopping MK10 gun on the top! (glass cannons). I prefer a more well rounded approach.
I have kept myself in the equivalent of T10.
I plan on re-building the Hummingbird into what used to be T7 so when you see that it will hopefully make more sense... I think higher MK cubes for armour and the appropriate lower MK movement and Nanos.
Sorry for the length. Hope that makes sense.
The Matchmaking this is weird. I enjoy the T10 style of gameplay and I think I am one of those you mention at the top end of the tier with all the kit I can before being TX so I don't have the same issues. When I build the Medic, I will see if I have the same issues.
Going to add you tonight. We can platoon.
So... Wait, you don't know about reapers? I thought they were the bane of any low tier bot!
Ok, so basically, the goal of reapers is to be as small as possible, while armed with a highly overtiered plasma. I've built a reaper with 3 full blocks, 3 rudders, a few thrusters and a overtiered plasma
And generally, it's literally a ejector seat that can instakill any low tier bot.
I'm in the UK so guess you are right... we are not likely to be on at the same time. Never mind.
I need to post vids now. What software would you suggest?
For the record, I have never liked ANY bot which utilised aerorods as gun mounts, or as any kind of long connection. I look on them as purely building purposes, never to be left unarmored, yet you manage to make them more...defensive.
What I suggest now is this (Even though I'm not a Mk 10 builder, just reached lv 100). I say, remove one set of rudders from the front part of the build. Move another set (also from the front) back to where you put the thrusters, level off the remaining set of rudders, and replace the thrusters on top of the rudders. This not only clears pFlops for one more SMG, but ensures you retain the same capability of flight, albeit at a cost of agility. But of all the builds I have made, I have noticed something. The bots that have less than 6 SMGs tend to not to very well. That is because it tends to get outgunned in a 1 on 1. Never be in that situation.
Now for my own views on RR and matchmaking.
Matchmaking is broken. My 61k RR tank (Generally nothing beyond MK 10, except 2 Tx-1 blocks) is constantly (read always) fighting fully equipped MK 10 bots (i'll refer to them as tier bots, never liked the MK). What I mean by fully equipped is: Carbon blocks/TX-1 blocks, Tier 10.1-9 EPs, and of course the T10 weaponry. Compare it to my T9 tank, with T9 blocks, T7-9 shields, T7-8 tank treads, and T9 SMGs. How is it fair? Not to mention my plasma bomber Fl'ank (check it out in my projects)(shameless advertising), all T7, is fighting T9 bots. What the heck?????
The one good thing about this is... I think plasma reapers are now viable again ;)
Got hit directly on top by a plasma and you were right. Lost the rotors after a few hits and I escaped as a jet whilst he was reloading...
Rails are more fun... they think you are going to go down when they use all the cannons to try and hit the rotors... and then you keep flying at them unloading the SMGs!
Thanks for all the feedback. This thing is just right now.
My reason for the rotor arrangement is this: You know the yellow border that every movement cube has? That's generally known as the movement radius, but what it also means is the hitbox of the said item. You know the rotors have huge radius areas, so it literally acts as a shield! The same with walker legs, they have a huge hitbox which makes them twice as vulnerable as any movement type.
Now what I think you should do is protect at least one movement type at all cost, to prevent yourself being crippled. Let's say you lost your rotors. You'd still be facing the normal dangers as a interceptor. So you want to protect at least 2 sets of rudders as well. I know it's hard, considering you have a pFlop limit, but what I suggest is the classic wing guard. I noticed you have a double layer on your build's belly (the side). Perchance you could remove a few blocks and make a wing guard for the rudders? I would work both ways too. One, it would prevent your rudders from being shot off by SMG fire, and the other is by being a gun mount for your SMGs, removing the need for aerorod mounts.
Hope this helps, as always. Going to increase the ratings for all you've done for this build.
I will address the protection of the rudders. Thankfully people concentrate all their fire to knock out the rotors, not realising I have wings!
I will figure out a way to protect the wings after I build a new Medic.
Also, had a go in the lower RR matches yesterday...it is broken. There were bot's with TX armour cubes and low MK guns putting them in the lower RR games but their bot's were indestructible. Similarly. there were fragile bots with weak armour cubes and OP guns just obliterating everything.
It looks like Matchmaking is only really balanced in the high RR games (used to be T10).
Had a battle arena match today in which EVERY bot, including mine, was a glass cannon. We had a medic who had 1 gun, 5 blocks and 4 wheels, a long stick with 4 walker legs, and of course myself piloting a plasma flappy. Got over 20 kills with my overtiered plasma :) But still didn't get much RP:(
Robocraft pls buff the RP gain rate T_T
To bring in the most RP you need to have a well thought out build at the higher end of the RR games...and be good with it.
That's what I like about the top end RR games... people cannot Overtier because that makes you a mega. So the matches are all bots with optimal (or experimental in my case) builds with armour and guns for the right match. Every now and then I do see a massive Art bot... they get destroyed.
You're lucky, you get to make lots of RP to make any bot you want. I'm left scrounging my inventory for lower-tier blocks to use...
It's going to just be about grinding for you now. But then... wasn't that always the case...
Constructive points are what you get when other users mark your reviews (comment+ratings) as constructive.
When should you mark a review as constructive though?
If you answer yes to at least three of these questions you should definitely mark it as constructive; is the review..
- well structured?
- fair relative to the CPU used?
Why do I want these points?
After receiving X amount of points you will get a chance of being promoted to "trusted reviewer". This promotion is done by a moderator if (s)he thinks your comment and rating behaviour is reasonable.
As a trusted reviewer you no longer need to write a comment when rating a robot. If you add a comment you will receive extra points. Trusted reviewer is not necessarily permanent, continous bad behaviour or lack of comments might get you demoted.
Hey, seems like you're about to place your first constructive vote. That's awesome! I just wanted to inform you a bit about it before you jump into voting though. You can vote on any comment accompanied with a rating as a "Constructive Review". This will give the reviewer a "Constructive Point".
When should I vote a comment as constructive though?
If you answer yes to at least three of these questions you should definitely vote it as constructive; is the review..
- well structured?
- fair relative to the CPU used?
Why do one want these points?
After receiving about 100 total amount of votes the user will get a chance of being promoted to "Approved Reviewer". This promotion is done by a moderator if (s)he thinks your comment and rating behaviour is reasonable.
As an approved reviewer you no longer need to write a comment when rating a robot. If you add a comment you will receive extra points. Approved reviewer is not necessarily permanent, continous bad behaviour or lack of comments might get you demoted.Ok, got it! I want to place my vote now.