Practical Robot

Death Star

Plasma Drone added 1 month ago

I had always been successful in building drones that were high speed and lethal, much less survivable and resilient. But this time...

Thanks to chassis cubes, reintroduced July 2017, I could build Death Star! Most of internal structure is chassis cubes, and no rods.

To develop it, I started from a cube structure, adding thrusters to the 8 corners pointing in the 3 spatial directions, XYZ. This guarantees to start from a well balanced basis. And you have 24 of the Leopards.

Helium cubes are at the center, as far away as possible from fire.

Then I added main thrusters inside the base cube frame, in a rhombus shape when looking from the front, 8 of the Cheetahs.

Then I beefed it up, adding more chassis. You'll notice main chassis cubes are silver, and armoring chassis cubes are blue.

Then I added around the Devastators, arranged in a hexagon when looking from the front (hence the "Star" in Death Star).

Before 2017-07-27 Aerofoils Update: It's fast and maneuvrable. 300 to 320 mph top speed horizontal. Climbs at 280 mph. And peaks at a whopping 450 mph when diving. Fought several death matches, ending up mostly as top scorer and surviving many, many hits, even from flaks and guardians. Just when you start feeling the hits run for cover, the 450 mph dive speed helps.

After 2017-07-27 Aerofoils Update: It's fast but maneuverability limited by the horizontal stabilization algorithm. Top speed is around 290 mph, no big difference between climb and dive. Using SPACE you can do a vertical climb, until stabilization gets in the way. It tends to be the top scorer, you can attempt at dogfight. Consider replacing plasma with SMG for aerial combats.

You can buy it at the Factory.

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Robot Statistics
Views
183
Comments
9
Ratings
2
Practical Rating
7.0
Creative Rating
6.5
Last Updated
Never
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Robot Ratings

Function rating by andrefrcaetano7.0
Creative rating by andrefrcaetano6.5
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Comments and Ratings
sandrotbg
3 weeks ago
I added a tail with six Hawk rudders. Top speed decreased and the shameful 2017-07-27 Aerofoils Update took away fast climb and dive, dive bombing is less effective, dive to avoid flak is less effective as well, as dive speed does not change. "How to ruin a game 101"... my compliments, Freejam, so to speak.
sandrotbg
3 weeks ago
I am working to fix and repost Death Star. As my friend andrefrcaetano posted, the 2017-07-27 update nerfed the drone. It actually removed from the game all 6 DOF fliers, which is a shame. I recovered my other drones by adding 2 or 4 Hawk rudders, but speed is leveled at around 260 to 270 mph. Furthermore this disgraced update limits climb and dive rates, besides eliminating roll and loops. A lot of fun has been taken away. Again, shame.

andrefrcaetano
1 month ago
Its just a drone and they are easy to build (heres the Creative justification).
Now for Practical, next thursday drones, T-Sticks and all of those bots that relly on thrusters will be massivelly nerfed, because thrusters will become the slowest movement part of the game.

Ratings 7.0 practical and 6.5 creative0
sandrotbg
1 month ago
Easy to build is relative. When you have a high density pack of thrusters you start hitting on the game bugs. What works on the left will not work on the right, and there's no way to reason with the editor. If you squint your eyes, you'll see the trade-offs. Compromising on thruster position to make editor happy worsens your drone stability. I'll see what happens after the update and I will adapt.

My opinion, the game has gone down the drain when they made land vehicles much faster than airborne ones. I'd like it a little more based on reality.
andrefrcaetano
1 month ago
Im with you on land vehicles, cruisers are way too fast.
But in what touches to drones, you can just attatch a bunch of thrusters on a brick and it will work.

Ratings 7.0 practical and 6.5 creative0
sandrotbg
1 month ago
I don't know how many you built, but I beg to differ. E.g. pich/yaw/roll control depends on what the game mechanics think it is a thruster dedicated to attitude. E.g. so many times my attitude thrusters fired at the same time in opposing directions and keeping the drone from reorienting itself. More so on flying mechs. This is something to be heavily worked out during development. In general terms though I can put thrusters facing down on a brick and it will fly... you just won't do anything with it. :-)
andrefrcaetano
1 month ago
I've not buildt many drones, probably less than 5, but all of them worked but since im not a drone player, i would just build a drone to upload it to the CRF.

Ratings 7.0 practical and 6.5 creative0
sandrotbg
1 month ago
Neither am I... I built about 60 bots, different techs, staying away only from tanks and planes. I am a lousy player and I am still trying to build a bot powerful enough to make me look good. In that respect Death Star scores high. :-D just for me, I am biased.
andrefrcaetano
1 month ago
I've buildt oner 1k bots, and normally i go for looks instead of practicality, but if the bot doesnt work it just gets scrapped.

Ratings 7.0 practical and 6.5 creative0

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