Creative Robot

"Meltdown" Rail mech

Rail Mech added 1 month ago

A dedicate rail mech, using rudder and propeller to increase jump ability. Can be equipped with different sets of weapon.

CPU: 1,104
Damage boost: 51.26%
Base health: 1,107k
Health boost: 39.60%
Base speed: 147MPH
Speed boost: 13.13%
Mass: 10,487kg

In CRF search author: ed209mk2

Check my youtube channel for more game plays
www.youtube.com/user/ed209mk3

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Robot Statistics
Views
304
Comments
14
Ratings
9
Practical Rating
9.2
Creative Rating
9.3
Last Updated
Never
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Robot Ratings

Function rating by andrefrcaetano9.0
Creative rating by andrefrcaetano9.5
Function rating by Silhohen9.5
Creative rating by Silhohen9.5
Function rating by Vicious_chicken9.5
Creative rating by Vicious_chicken8.5
Function rating by McNugg27107.0
Function rating by Technoninja1019.0
Creative rating by Technoninja1019.0
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Comments and Ratings
Technoninja101
1 month ago
Cute lil rail mech nice one ^^

Ratings 9.0 practical and 9.0 creative0
ED209mk2
1 month ago
Ty :D
McNugg2710
1 month ago
Tbh is lacking in the health needed for this class of bot, ur wasting cpu on needless things

Ratings 7.0 practical0
ED209mk2
1 month ago
Which are the needless things ?
Fyrvell
1 month ago
Well, the bot seems nice, but I want to ask about the general technique I see you use on your mechs, which is placing rudders for a quick jump.
I've done some tests and the only actual advantage of it is a little shorter jump duration. The jump distance is not longer and the hight is even lower.
And this lil' thing, which you don't even use very often, as seen from your gameplays, costs around 60 CPU.
It's kind of a cool feature, but I'm not sure if it's actually worth it ;)
ED209mk2
1 month ago
Well, you lose accuracy while in the air, you probably don't want to jump when shooting rail. However fast jump is extremely useful when retreat or relocating, as you can see in the vid. Particular for a rail bot, if you have a 200mph speed, you can do some capture works yourself.

A faster low jump has much tactic value than a slow long jump in practice, which does not put you as a target during an non cancelable movement.
Fyrvell
1 month ago
Okey-dokey, thanks for the explenation :)

I guess it's a matter of what you want to get then - quick, low jump or slow, high jump - which depends on the robot. I was just wondering, because I've seen this on all of your mechs and wasn't sure if it's there "just to be there and look cool" or is it always well thought implementation :)
Vicious_chicken
1 month ago
Yesssss, I had just dismantled Aimless.

Ratings 9.5 practical and 8.5 creative0
ED209mk2
1 month ago
Aimless is too fragile currently , should take it off from CRF ;)
Silhohen
1 month ago
Awesome :3

Ratings 9.5 practical and 9.5 creative0
ED209mk2
1 month ago
Ty C:
andrefrcaetano
1 month ago
You are a really good Mech builder, gj =)

Ratings 9.0 practical and 9.5 creative0
ED209mk2
1 month ago
Thanks mate, and you did good works too ;)
andrefrcaetano
1 month ago
Thanks =)

Ratings 9.0 practical and 9.5 creative0

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