Creative Robot

The "Blackjack", Road2Lvl150P-5

General Robot added 2 years ago

More random uploads time!

Now, Before that one guy comments "lol dont use ion dusurter u suck noskill noob", hit and run IS a strategy. And this bot isn't purely based off that either.

And don't say that when you're spawn-camping using LOML's and Proto-Seekers, please.

It took a while Before I realised the Ion Disorters true potential (mainly because I couldn't afford one), but being obsessed with small bombers, hit-and-run and support has always been my main go-to strategy, something that I wanted to try out with this new weapon. Turns out it's actually quite broken. Especially paired with a blink, ghost and shield module.

As this bot is a Glass cannon, intended to sort of "fill all roles at once", it's armed with 6 Disintegrators, 2 Nano Constructors, Radars, jammers, a receiver, and an Ion Disorter. The Disintegrators are perfect for capping, intercepting and shooting off guns, while the ion Sidorter in combination with the Ghost and Blink module makes it perfect for sneak atacks and flanking.

I tried making it as tanky as possible, but even at level 150, all the modules, weapoons, radars and such makes the CPU left quite... Restricting. Swapping the Hover Tornado's for Squails gave me a ittle more to work with, and it actually takes damage pretty well considering the amount of armor used.

Is hit-and-run a viable strategy?
It wasn't that hard to get to P-5 with this bot at all, back-to-back wins and almost constant top leaderboard, but still.
I'd love some thoughts! (:

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Robot Statistics
Views
540
Comments
2
Ratings
2
Practical Rating
7.0
Creative Rating
7.0
Last Updated
Never
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Robot Ratings

Function rating by Coornio7.0
Creative rating by Coornio7.0
Comments and Ratings
Coornio
2 years ago
Honestly I think you are investing way too much in forward thrust. 2-3 thrusters should be more than enough, save the leftovers for another directional assist or armor. Also, considering ghosting and spotting, jammers have little use other than making radar pings fade faster from the enemy's view. It may be better for you to invest that somewhere else as well.

Other than that, supposing you don't have any weight issues with the hovers you're using, I think you're on to a solid bot formula :) I can't account for damage redirection though, I'd have to see a video for that.

Ratings 7.0 practical and 7.0 creative0
Cyber_Dash
2 years ago
Damage directions is as good as it gets with the new formulas.
Getting to the point, I have no idea why, but for some reason you need more thrust to propel a
bot with a heavy weapon mounted on the front than with one on each side.
I've tested, and I had to get upwards of 6 thrusters to get the same speed as with only 3 on a traditional Double-Ion hover, which is at around 200 mph non-overclocked.
This one does about 170 mph though, should be enough, as the ion is also the bot's pivot point which minimalizes the amount of misses due to poor placement.

And I also use jammers as damage plugs, so they still have a purpose x3

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Ok, got it! I want to place my vote now.
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