The 'Juggernaut' is a dedicated Flying Fortress Bomber, and takes the principles of the 'Goldrunner' and cranks the 'tanky' aspect to eleven.
- 6x Devastators (good forward and bottom firing arcs)
- 4x Hornets (rear and side firing arcs)
- A super-sturdy damage-routing chassis
- Double forward and rear strut-shielding
- High wing redundancy
The 'Juggernaut' is relatively simple and this lends to its toughness. It is designed to take a beating and with an overall health of approximately 3 million, it is about as close as you're going to get to a flying tank.
This is a toughness level where most rail shots tickle, teslas have a mouthful, and even flak needs more than a moment or two of Freejam-programmed-stack-abuse to cripple this super tanky plane.
In spite of its higher weight, it is still reasonably agile in the air and this further enhances its survival odds.
It is reasonably good at capturing points as well as holding them - although its weapons payload does make it less suitable for such than many ground bots.
No, the 'Juggernaut' prefers to remain airborne and fares better in Team Deathmatch style battles where its toughness can come into its own. If the enemy team is lacking in dedicated anti-air units then you can expect to be an ever-looming threat - and it can take a severe amount of damage before being crippled.
It can keep flying with half its wings torn off but it doesn't appreciate losing an entire row of wings, the shifting balance sometimes resulting in a nose-up. This is due to the wonky physics system of Robocraft - where a weight on the nose (such as a prop) counter-intuitively encourages a nose-up. This gripe aside, it does require very heavy damage almost exclusively to the rear of the plane.
In response to feedback gained on other planes in my collection. the 'Juggernaut' features a set of rear-mounted 4 hornets. As the configuration suggests, these are designed for more defensive purposes such as threats posed by chasing flyers - although it has also proven to be useful in either tagging foes to prevent auto-heal or to fire at certain enemies that plasma shots are less likely to connect with.
In terms of mobility - this plane is a little slower and more sluggish to control than other designs - and its pure VTOL take-offs are slow - but it remains quite maneuverable nonetheless.
From a technical standpoint - every chassis is reworked from the ground up, and while some elements will remain similar, each plane chassis is thusfar unique to the plane concerned.
So - to recap:
Toughness: Super-Tanky is its element
Offense: Decent against ground, very modest against air.
Maneuverability: Very Decent, all things considered.
Weaknesses: Faster flyers, Flak.