"Blowpipe" Rail Jump Mech
Base on the design of "Raider"s chassis ,this jump mech has even lesser weight, and can jump onto any high spot in game. However, instead of traditional stationary sniper tactic, "Blowpipe" is more useful in middle range support, jump in and out rapidly to deal damage and retreat to safety.
Tips of jumping: the unstable issue of jump mech is causing by at certain point in a jump, the bot will exist jump mode and entering fly mode. When that happens a tiny shift on center of mass will causing flip, the less shift of CoM the slower flip will be, but it can't be prevented completely. However if you press downg key (my is shift) before a forward jump the sprinter leg will lock on jump mode and never exist it ,which prevent flip altogether.
The other use of down -> jump is stationary jump, which will result a much higher jump than without press down first, but this jump will enter fly mode at certain height , practice before use is suggested.
Options:Space for one module. Rail can be replaced by SMG.
Total health 1,731,121
Total mass 8,911
Weapon energy 16,204
Robot cpu 1,144
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