Armageddon Mk. IV
Armageddon Mk. IV SMG Hover
This is the fourth variant in the Armageddon class of T10 SMG Hovers. I, along with many others, consider this to be the father of the modern-day SMG Hover design "meta." While I can't say with 100% certainty that this is the first ever SMG Hover to use the three-stage wedge-shaped design, I can say that this is the first one of its kind that I've seen. And, after thousands of battles and countless "hey that's a nice build" or "can I have screenshots of that" comments from various people, I now see designs similar to this popping up nearly every game.
The craft was built with the intention of maintaining high levels of firepower and armoring. And yet, the craft was constructed so that mobility, speed, and stability would still be above average. Its high level of performance and sheer popularity make this craft one of my proudest achievements in Robocraft.
-14 T10 SMGs
-9 T10 Hover Blades
-2 T10 Thrusters
-1 T9 Enemy Radar
-824 Cubes (mix of Inners, Full Cubes, Tetras, and Prisms)
1) 824 cubes with triforcing around key movement cubes and the pilot seat enable this SMG Hover to take heavy damage and serve as an effective front-line tank.
2) 14 T10 SMGs with triforcing around the gun mounts allow this craft to maintain maximum firepower for prolonged periods of time.
3) 9 Hover Blades with 2 Thrusters provide a reasonable level of stability and mobility. This craft is deceptively quick, a trait enabled by a generous application of lightweight Inners/Tetras/Prisms.
4) Placement of SMGs on the top, sides, and bottom provide a level of redundancy and protection against losing too many weapons at once.
5) Lengthy design means that attacks from the front need to chew through many layers of armor before reaching the pilot seat.
6) One of the progenitors and pioneers of the popular three-stage wedge-shaped design. The craft was built so that the nose can be completely blown up and the craft can maintain mobility and firepower with its middle and rear sections. Can sometimes also maintain some level of mobility and firepower even after middle section has taken heavy damage.
1) Weapon placement was designed to give reasonable field of fire for all weapons. However, weapons will inevitably block each other's shots at different angles. Not a crippling disadvantage, but one that should be noted.
2) Anti-air capabilities reduced due to under-mounted SMGs.
3) No longer as unique as it was when it was first constructed. This build's popularity has given rise to a large number of similar wedge-shaped designs. Not too easy to combat similar builds.
4) Lacks stealth.
5) Unable to climb steep cliffs.
6) Various updates/patches to the game have been less than friendly to this design's overall mobility/maneuverability. Ship seems to be 10% less stable and slightly more prone to having its mobility knocked out than when it was first constructed, despite no changes being made to the craft. Turning also seems 10% less responsive than before. Simply put, the design has begun to show signs of aging, but is still a strong SMG Hover that has served me well through thousands of battles and continues to be a devastating force on the battlefield.